Quite often when trying to create a game with any kind of mechanics, you will find yourself staring off into space as you weigh out the possible solutions to a very specific problem, or of course sometimes just trying to think of any solution at all. When it comes to Ren’Py, more often than not […]

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As a developer it can be frustrating to spend hours, days, weeks or even months working on something to have your hard work picked apart by people completely unqualified to do so. Having said that it IS our job to make sure that the end user has the best possible experience when using our software. […]

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