Radio competition

Good morning folks, I am pleased to announce the first ever competition for Deeper. What is the competition for? I hear you shout. Bragging rights! and also a chance to have your entry featured in game and thus be immortalised in the in-game credits. How do I enter? You’ve played Deeper right? you’ve listened to […]

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Upcoming additions

Good morning friends. Please find below a brief summary of what will be added in the next update.. Further development in the Dating arc’s for Shelly and Christine. Continuation of Marcus Story arc and Ecco Character Several “under the hood” improvements and bug fixes. The plan is to bring both Shelly and Christine to a […]

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Deeper v0.0.773 change-log

Deeper v0.0.773 will be released within the next few days. The changelog for this version is below Fixed various typos As always a few typos slip through the net and are subsequently reported. All reports have been rectified Added multiple scenes with Laura Continuing on from Nicki Chain of events After Nicki’s chain of events […]

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Sarah

Sarah hasn’t been updated, but you seem to like these portraits so here she is

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Laura

I finally got around to upgrading Laura to Genesis 8, which means that all characters in Deeper are now based on the most up to date Character models. Here are some shots of the new improved Laura…

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Here’s a quick render of Lucy with her new look, using my most recent rendering method. I’m not going to share this particular secret but I think she looks pretty good!

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Looking forward..

So with 0.0.3 so close to release My mind has started thinking about v0.0.4 and what it will include. Naturally I want to focus on some story progression but I really want to tie up more of the mini games and overall mechanics. Until v0.1 it is a foregone conclusion that each update will most […]

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Game development is a long drawn out process but most people believe it is because coding is a long drawn out process. The truth is that in game development, code is actually the simplest and usually fastest part of the process. The creation of graphical elements is what takes up the huge bulk of the […]

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