As many of you will already be aware, Patreon, for all the great things that it offers, is still a bit flawed in how it works. For example the point of “rewards” is to give something back to loyal supporters for their generosity. It would therefore be unfair on the honest supporters for anyone to […]

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In addition to my recent post about Patreon, I would like to offer advice for those developers who may be struggling, or worried about not getting hit with lockouts or bans. Make sure that any mature content you post is set to “Patreons only” as a minimum – Patreon does not allow posting of any […]

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On certain forums, there has been a surge in the amount of hatred that is being focused on Patreon. A few months ago Patreon decided to better enforce their rules about posting extreme content. There were always vague rules around such things but this was their way of drawing a line in the sand and […]

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Deeper progress update.

Since launching the v0.0.1 version of the game and its bug fixed counterpart the same day, the following improvements have been made Added new scenes with Laura, Sarah and Lucy streamlined large portions of the code to simplify adding new elements later Fixed the save game issue started developing some of the formative conversations for […]

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As a developer it can be frustrating to spend hours, days, weeks or even months working on something to have your hard work picked apart by people completely unqualified to do so. Having said that it IS our job to make sure that the end user has the best possible experience when using our software. […]

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Deeper update

Good news folks. The template / engine is finished all bar the shouting and I am almost ready for our first release on schedule. v0.0.1 will feature all of the introduction content and a few story developments. The next step from this version will be to implement several of the main story branches and character […]

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If your game isn’t ready, rather than lie, just tell your fans or supporters the truth. Nothing will lose potential investors or customers faster than repeatedly disappointing them with false promises. Don’t Hide your story-line behind complicated mechanics or “secret” triggers. As the developer it is your responsibility to keep the player engaged with a […]

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